Simplification of meshes with digitized radiance - CGOGN - n-dimensional Meshes with Combinatorial Maps Access content directly
Journal Articles The Visual Computer Year : 2015

Simplification of meshes with digitized radiance

Abstract

View-dependent surface color of virtual objects can be represented by outgoing radiance of the surface. In this paper we tackle the processing of outgoing radiance stored as a vertex attribute of triangle meshes. Data resulting from an acquisition process can be very large and computationally intensive to render. We show that when reducing the global memory footprint of such acquired objects, smartly reducing the spatial resolution is an effective strategy for overall appearance preservation. Whereas state-of-the-art simplification processes only consider scalar or vectorial attributes , we conversely consider radiance functions defined on the surface for which we derive a metric. For this purpose, several tools are introduced like coherent radiance function interpolation, gradient computation , and distance measurements. Both synthetic and acquired examples illustrate the benefit and the relevance of this radiance-aware simplification process.
Fichier principal
Vignette du fichier
VSKLD15.pdf (4.27 Mo) Télécharger le fichier
VSKLD15_1.pdf (2.72 Mo) Télécharger le fichier
VSKLD15_2.mp4 (41.36 Mo) Télécharger le fichier
VSKLD15_3.pdf (16.83 Mo) Télécharger le fichier
Origin : Files produced by the author(s)
Origin : Files produced by the author(s)
Origin : Files produced by the author(s)
Origin : Files produced by the author(s)
Loading...

Dates and versions

hal-01155102 , version 1 (28-05-2015)

Identifiers

Cite

Kenneth Vanhoey, Basile Sauvage, Pierre Kraemer, Frédéric Larue, Jean-Michel Dischler. Simplification of meshes with digitized radiance. The Visual Computer, 2015, 31 (6-8), pp.11. ⟨10.1007/s00371-015-1124-9⟩. ⟨hal-01155102⟩
217 View
238 Download

Altmetric

Share

Gmail Facebook X LinkedIn More