Line drawings from 3D models: a tutorial

Pierre Bénard 1 Aaron Hertzmann 2
1 MANAO - Melting the frontiers between Light, Shape and Matter
LaBRI - Laboratoire Bordelais de Recherche en Informatique, Inria Bordeaux - Sud-Ouest, LP2N - Laboratoire Photonique, Numérique et Nanosciences
Abstract : This tutorial describes the geometry and algorithms for generating line drawings from 3D models, focusing on occluding contours. The geometry of occluding contours on meshes and on smooth surfaces is described in detail, together with algorithms for extracting contours, computing their visibility, and creating stylized renderings and animations. Exact methods and hardware-accelerated fast methods are both described, and the trade-offs between different methods are discussed. The tutorial brings together and organizes material that, at present, is scattered throughout the literature. It also includes some novel explanations, and implementation tips. A thorough survey of the field of non-photorealistic 3D rendering is also included, covering other kinds of line drawings and artistic shading.
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Journal articles
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https://hal.inria.fr/hal-02189483
Contributor : Pierre Bénard <>
Submitted on : Friday, July 19, 2019 - 3:42:31 PM
Last modification on : Tuesday, July 23, 2019 - 2:02:27 PM

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Pierre Bénard, Aaron Hertzmann. Line drawings from 3D models: a tutorial. Foundations and Trends in Computer Graphics and Vision, Now Publishers, In press, ⟨10.1561/0600000075⟩. ⟨hal-02189483⟩

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