G. Allon and A. Federgruen, Service Competition with General Queueing Facilities, Operations Research, vol.56, issue.4, pp.827-849, 2008.
DOI : 10.1287/opre.1080.0545

F. Bernstein and A. Federgruen, A General Equilibrium Model for Industries with Price and Service Competition, Operations Research, vol.52, issue.6, pp.868-886, 2004.
DOI : 10.1287/opre.1040.0149

K. Chen, P. Huang, and C. Lei, How sensitive are online gamers to network quality?, Communications of the ACM, vol.49, issue.11, pp.34-38, 2006.
DOI : 10.1145/1167838.1167859

URL : http://ntur.lib.ntu.edu.tw//bitstream/246246/141904/1/03.pdf

A. Farahat and G. Perakis, Price competition among multiproduct firms Available at SSRN: http://ssrn, 2008.
DOI : 10.2139/ssrn.1121904

T. Henderson and S. Bhatti, Networked games, Proceedings of the ACM SIGCOMM workshop on Revisiting IP QoS What have we learned, why do we care?, RIPQoS '03, pp.141-147, 2003.
DOI : 10.1145/944592.944601

M. J. Osborne and A. Rubinstein, A Course in Game Theory, 1994.