3-hand manipulation of virtual objects, Proceedings of the Joint Virtual Reality Conference, pp.153-156, 2009. ,
Evaluation of a reconfigurable tangible device for collaborative manipulation of objects in virtual reality, Proceedings of the Conference on Theory and Practice of Computer Graphics TPCG 2011, pp.81-88, 2011. ,
An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments, Proceedings of the Symposium on Interactive 3D graphics, pp.35-38, 1997. ,
Skitters and jacks: interactive 3d positioning tools, Proceedings of the Workshop on Interactive 3D Graphics I3D 1987, pp.183-196, 1987. ,
Psychiohysical scaling with applications in physical work and the perception of exertion Twohanded direct manipulation on the responsive workbench, Proceedings of the Symposium on Interactive 3D Graphics, pp.55-58, 1990. ,
A study in interactive 3-d rotation using 2-d control devices, SIGGRAPH Computer Graphics, vol.22, issue.4 1, pp.121-129, 1988. ,
Precise and rapid interaction through scaled manipulation in immersive virtual environments, Proceedings of the IEEE Symposium on Virtual Reality VR 2005, pp.99-106, 2005. ,
Rapid entire body assessment (reba), Applied Ergonomics, vol.31, issue.2, pp.201-205, 2000. ,
Two-handed virtual manipulation, ToCHI, vol.5, issue.3 2, pp.260-302, 1998. ,
Evaluating display fidelity and interaction fidelity in a virtual reality game, The IEEE Transactions on Visualization and Computer Graphics, pp.626-633, 2012. ,
Rula : A survey method for the investigation of work-related upper limb disorders, Applied Ergonomics, vol.24, issue.2, pp.91-99, 1993. ,
3-point++: a new technique for 3d manipulation of virtual objects, Proceedings of the IEEE Symposium on 3D User Interfaces, pp.165-166, 2013. ,
Two-handed and one-handed techniques for precise and efficient manipulation in immersive virtual environments, Proceedings of the International Symposium on Advances in Visual Computing, pp.987-997, 2008. ,
The go-go interaction technique: non-linear mapping for direct manipulation in vr, Proceedings of the ACM Symposium on User Interface Software and Technology, pp.79-80, 1996. ,
Assessing the Ability of a VR-Based Assembly Task Simulation to Evaluate PhysicalRisk Factors, IEEE Transactions on Visualization and Computer Graphics, vol.20, issue.5, pp.664-674, 2014. ,
DOI : 10.1109/TVCG.2013.252
Voodoo dolls: Seamless interaction at multiple scales in virtual environments, Proceedings of the Symposium on Interactive 3D graphics I3D 1999, pp.141-145, 1999. ,
Virtual and adaptive environments : Applications, implications, and Human performance issues, ch. On the nature and evaluation of fidelity in virtual environments, pp.111-128, 2003. ,