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The Dynamics of Co-Creation in the Video Game Industry: The Case of World of Warcraft

Abstract : The Dynamics of Co-Creation in the Video Game Industry: The Case of World of Warcraft
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https://hal-imt.archives-ouvertes.fr/hal-00479558
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Submitted on : Friday, April 30, 2010 - 8:43:49 PM
Last modification on : Friday, July 31, 2020 - 10:44:07 AM

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M. Davidovici-Nora. The Dynamics of Co-Creation in the Video Game Industry: The Case of World of Warcraft. Communications & stratégies, Institut de l'audiovisuel et des télécommunications en Europe (IDATE), 2009, 1st quarter (73), pp.53-66. ⟨hal-00479558⟩

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