The Dynamics of Co-Creation in the Video Game Industry: The Case of World of Warcraft

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The Dynamics of Co-Creation in the Video Game Industry: The Case of World of Warcraft

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Journal articles
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Submitted on : Friday, April 30, 2010 - 8:43:49 PM
Last modification on : Wednesday, February 20, 2019 - 2:40:14 PM

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M. Davidovici-Nora. The Dynamics of Co-Creation in the Video Game Industry: The Case of World of Warcraft. Communications & Stratégies, 2009, 1st quarter (73), pp.53-66. ⟨hal-00479558⟩

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