The Dynamics of Co-Creation in the Video Game Industry: The Case of World of Warcraft - Archive ouverte HAL Access content directly
Journal Articles Communications & stratégies Year : 2009

The Dynamics of Co-Creation in the Video Game Industry: The Case of World of Warcraft

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Abstract

The Dynamics of Co-Creation in the Video Game Industry: The Case of World of Warcraft
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hal-00479558 , version 1 (30-04-2010)

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  • HAL Id : hal-00479558 , version 1

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Myriam Davidovici. The Dynamics of Co-Creation in the Video Game Industry: The Case of World of Warcraft. Communications & stratégies, 2009, 1st quarter (73), pp.53-66. ⟨hal-00479558⟩
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